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AI Insights · Timothy · July 2022

Top 5 First Person Games on iOS in Oceania: Q2 2022 Performance

Analyzing the performance of the top 5 first person games on iOS in Oceania during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 First Person Games on iOS in Oceania: Q2 2022 Performance

During the second quarter of 2022, the top 5 first person games on iOS in Oceania demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. This data, provided by Sensor Tower, offers valuable insights into the mobile gaming landscape in the region.

Fill The Fridge! from Rollic Games showed a notable fluctuation in metrics. Weekly revenue started at approximately $1.6K at the end of March and saw a decline to around $600 in early May before recovering to about $1.3K by the end of June. Downloads followed a similar pattern, beginning at about 49K weekly downloads in late March, dipping to 16.7K in early May, and then rising to 38.3K by the end of June. Active users mirrored these trends, initially at 72.3K and reaching 82.7K by the end of the quarter.

Coloring Match by SUPERSONIC STUDIOS LTD experienced a steady decrease in weekly downloads from 18.2K at the end of March to 6.7K by late June. Revenue also saw a downward trend, starting at $259 and dropping to around $86 over the same period. Active users followed this trend, decreasing from 77.4K in late March to 52.6K by the end of the quarter.

Airport Security: Fly Safe from Kwalee Ltd had a mixed quarter. Weekly downloads peaked at 20.4K in late April but later declined to 6.1K by the end of June. Revenue started at $195 and fluctuated, ending at $76. Active users mirrored these fluctuations, starting at 23.7K in late March, peaking at 37K in late April, and then stabilizing around 16.8K by the end of the quarter.

Call of Duty®: Mobile by Activision Publishing, Inc. maintained relatively stable performance throughout Q2. Weekly revenue started at $149.2K, fluctuated, and ended at approximately $95.1K. Downloads remained steady, starting at 7.8K and ending at 7.1K. Active users hovered around 134.6K in late March and slightly decreased to 113.8K by the end of June.

Rec Room: Play with Friends from Rec Room Inc displayed steady metrics throughout the quarter. Weekly revenue remained consistent, starting at $1.7K and ending at $1.5K. Downloads showed a slight decline from 5.7K in late March to 4.7K by the end of June. Active users remained stable, starting at 15.3K and ending at 14.7K.

For more detailed insights into the performance of these applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022